![]() Balancing system to most might seem useless, but it adds a whole new dimension of tension into the game. Add to that the walking mechanics themselves are so very well done. Always at awe looking at the world from atop a mountain. I was hooked to the cinematics and the wonderful gameplay dynamic. The first 20 or so hours for me were addicting. The loop at a certain point will become extremely annoying, you'll be praying for a perhaps future patched in fast travel system.īut then again, walking through a scenic landscape while planning out your route and cargo, with Low Roar playing in the background is something else. I've reached out to Kojima Productions and Death Stranding publisher 505 Games for comment, and will update if I receive a reply.Death Stranding excels in more ways than one, while also being too obnoxious and repetitive at times. ![]() It makes me wonder if Norman is going to be getting another phone call from Hideo Kojima in the very near future. It's not surprising that a Death Stranding sequel would happen, given the success of the first-in fact, Reedus hinted at the possibility way back in 2020-but it is a little unusual that its existence would be revealed in such a casual, off-the-cuff, "Oh yeah by the way we're doing another one" comment in an interview that otherwise has nothing at all to do with videogames. ![]() And then the game came out, and it just won all these awards, and it was a huge thing, so we just started part two of that." Pacman it’s so realistic, it’s so futuristic, it’s so complicated and beautiful, and I was completely blown away."Īnd then, the kicker: "It took me maybe two or three years to finish all the MoCap sessions and everything. I was blown away by what he was showing me, and I was like, 'Yes, let’s do this.' It’s not Ms. "Then I was in San Diego and Hideo came with a big group of people, he’s from Tokyo, and he showed me what he was working on on a game called Silent Hill. ![]()
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